Ryan  McCarten
Ryan McCarten
3D Artist
Toronto, Canada

About

I’m a hardworking and skilled 3D Modeler, with 5 years of experience and advanced knowledge of 3ds Max, ZBrush, Maya, Unreal Engine, and Substance Painter. I have a proven ability to work well in a team and communicate efficiently. I have a strong background in art and a passion for storytelling. Currently I am seeking employment that allows me to put my skills in 3D modeling to use.

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Skills

Rendering3D Animation3D ModelingDigital SculptingTexturingUV MappingDrawingPhotogrammetryInk

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Sculptris
Sculptris
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Quixel Suite
Quixel Suite

Experience

  • 3D Modeler at Guru Studio
    Toronto
    October 2022 - June 2023

    • Built models and sculpts based on the episode requirements and 2D designs while

    considering the density and flow of topology and consistently hitting deadlines.

    • Provided high poly to low poly bakes from ZBrush for the surfacing team.

    • Modified pre-existing assets to match current episode standards and requirements.

  • Unreal Engine Generalist at Bron Digital
    Vancouver, CA
    November 2021 - September 2022

    • Set up and quality checked render footage from Unreal Engine 4.

    • Filled in as support for Animation, Modeling/Set Dressing, and Virtual Production to

    maintain strict deadlines and quality standards.

    • Communicate effectively with different departments to investigate the causes of any

    technical issues in a timely and efficient manner.

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